Tag Archives: 3D

Lightsaber

In August I was working on a project for work… At this point my boss pointed out it would be hard to recognize it as a lightsaber if you’re not a Star Wars geek. I was sort of disappointed at this point that the project specs changed, because I really liked the idea of using [...]

Bits of 3D

Recently I downloaded some 3D software to have another project in my after-work time. I’ve been playing around with it, getting the hang of the controls again, since I haven’t done anything with 3D since the spring. Especially difficult is that I no longer have a 30″ monitor on a Quad-Core Mac Pro like at [...]

The Called

Recently, Nate directed me to Riven X, which allowed me to run the 5 CDs through my computer and install the 13-year-old game on my laptop (without having to change disks every time I go to a different island). I am completely in love with the whole Myst series. I now have Myst on my [...]

Nodes and Tubes

Now that the design process for my thesis project is finally over (basically only because we ran out of time before the exhibition at Imagine RIT and had to finish it before then), I wanted to show the process of development for the nodes of the game, since that was where a lot of my [...]

ImagineRIT

Now that ImagineRIT is over, I have time again to update my blog about these sorts of things. I spent most of Friday rendering nice designs for the kiosk (we had to cut down the graphics for the live version, and the projectors mutilated the video quality) and working on info posters for the room. [...]

Final Fall Quarter

So, uh… been a while. I’m through my last fall quarter at RIT! In the past …let’s see… three weeks… what has happened? I watched BSG’s “The Plan,” and later suffered a bad case of burnout shortly before final projects were due, which made getting my projects wrapped up exciting. Luckily things pretty much worked [...]

Project Visuals

Here at RIT we’re closing in on the end of the quarter, and therefore projects are gradually coming together. Saturday night I spent with Diana at her friends’ Halloween party, which was interesting – more of a normal college party than I usually see, though Trivial Pursuit probably does not make a usual college party [...]

3D Environment

So, the 3D geology lab for QTVR is making progress… especially after that recent Thursday night I spent up until 3am working for my Friday morning class. Here’s my original design doc: We’ll see how many things on that list I actually get around to implementing. And various test renders as the room gets built [...]